Aug 02, 2008, 10:37 AM // 10:37
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#201
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Academy Page
Join Date: Jul 2008
Profession: Mo/
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"Change is Good Donkeyyy! says Shrek O.o
URSAN R.I.P *dreams ^^
Last edited by Fuzzie; Aug 02, 2008 at 10:41 AM // 10:41..
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Aug 02, 2008, 10:39 AM // 10:39
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#202
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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I got the scoop on what all the update will include!!!
1. Many, Many regular & elite skill updates. More skills will have PvP and PvE versions. (yeah, yeah, everyone knows that.)
2. HoM update making it account wide & those other weapons that they talked about.
3. Treasure hunter & Wisdom Titles will be made account wide.
4. Ursan will get nerfed, BUT there will be new skills introduced to the skill bar, making it just as powerful when used by a skilled player. (For the first few days, after that, everyone will have it figured out )
5. New Elite Area!!!! "Melandru's Forest!" It will be located in the wild lands West of Umbral Grotto and will be accessible through ToA, Chantry, and that factions place through the Avatar of Melandru. It comes complete with quests, new enemies and new, very rare weapons!
6. New Mini-pet quest! Don't know the details, but it will be an epic quest like the mini black moa thingie. Not sure what the mini will be, possibly a new creature introduced in "Meladru's Forest."
OKAY, OKAY. - I'm just having a bit of fun here. It's 4:30 AM and I've got a frickin' toothache! (ahh, but wouldn't #3, #5, & #6 be nice!)
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Aug 02, 2008, 10:50 AM // 10:50
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#203
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by Kook~NBK~
I got the scoop on what all the update will include!!!
1. Many, Many regular & elite skill updates. More skills will have PvP and PvE versions. (yeah, yeah, everyone knows that.)
2. HoM update making it account wide & those other weapons that they talked about.
3. Treasure hunter & Wisdom Titles will be made account wide.
4. Ursan will get nerfed, BUT there will be new skills introduced to the skill bar, making it just as powerful when used by a skilled player. (For the first few days, after that, everyone will have it figured out )
5. New Elite Area!!!! "Melandru's Forest!" It will be located in the wild lands West of Umbral Grotto and will be accessible through ToA, Chantry, and that factions place through the Avatar of Melandru. It comes complete with quests, new enemies and new, very rare weapons!
6. New Mini-pet quest! Don't know the details, but it will be an epic quest like the mini black moa thingie. Not sure what the mini will be, possibly a new creature introduced in "Meladru's Forest."
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The problem with number 3 is that ArenaNet will have to recalculate on both titles for every single character in every account, thus making it time consuming.
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Aug 02, 2008, 11:22 AM // 11:22
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#204
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by Dark Paladin X
The problem with number 3 is that ArenaNet will have to recalculate on both titles for every single character in every account, thus making it time consuming.
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Ummm... Why'd you leave off the last part of my post?? I put that last line in there hoping that it would clue people in that I was JUST MAKING IT UP!
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Aug 02, 2008, 11:56 AM // 11:56
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#205
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Ascalon City
Profession: W/
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Just expecting the HoM update, Tormented weapons and account based HoM for PvE I assume.
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Aug 02, 2008, 12:06 PM // 12:06
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#206
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Frost Gate Guardian
Join Date: Apr 2008
Location: London, UK
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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stuff i'd like to see included..
1. Ursan nerf , limit it to norn areas! then again not sure if i mean that , i use it all the time for FoW and such :P
2. HoM update , perhaps put zodiac weapons in as well , perhaps the end weapons at slavers as well .
3. Shake up of the guild system , put ranks in that the guild can choose.. Guild fool , Enforcer , Commander. stuff like that!
4. A new sort of elite dungeon , part of the promise with EOTN was new content in the game , well until now there hasn't been at all much , lets see some!
want i want to see happen
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Aug 02, 2008, 12:34 PM // 12:34
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#207
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Prepare to be underwhelmed..
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Aug 02, 2008, 01:05 PM // 13:05
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#208
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Rahja the Thief
Ursan gets nerfed, people will FREAK OUT.
Ursan stays the same, less QQ.
There are hundreds of thousands of people who love ursan, and use it daily. There are hundreds that dislike it.
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Surely you are mistaken!
Since in every Ursan-Is-The-Devil-thread I keep hearing how pretty much EVERYONE is against Ursan.
(The reality is that there is going to be a MASSIVE QQ. Ursan won't get nerfed the way people want it - but it will still get nerfed a bit.
A.Net does it again - they piss off BOTH teams at the same time. )
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Aug 02, 2008, 01:31 PM // 13:31
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#209
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Forge Runner
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Quote:
Originally Posted by Dark Paladin X
The problem with number 3 is that ArenaNet will have to recalculate on both titles for every single character in every account, thus making it time consuming.
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If only someone invented a contraption, a device, a machine perhaps, that would be really good at doing lots of calculations.
But alas, poor Anet employees will be locked into offices with nothing but piles of paper, while they do their long division, balancing stats on tens of millions of characters.
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Aug 02, 2008, 01:43 PM // 13:43
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#210
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by Antheus
If only someone invented a contraption, a device, a machine perhaps, that would be really good at doing lots of calculations.
But alas, poor Anet employees will be locked into offices with nothing but piles of paper, while they do their long division, balancing stats on tens of millions of characters.
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All they need to do is set up an equation that adds the current treasure hunter/wisdom figures of every character thats currently on the account and we'd be happy. I'm not going to turn round and say "Hey wait a second I had a character 6 months ago that had 17 wisdom points and now I've deleted them I want those points" I think people would just be happy with their current titles tallied up.
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Aug 02, 2008, 02:52 PM // 14:52
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#211
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Quote:
Originally Posted by Antheus
If only someone invented a contraption, a device, a machine perhaps, that would be really good at doing lots of calculations.
But alas, poor Anet employees will be locked into offices with nothing but piles of paper, while they do their long division, balancing stats on tens of millions of characters.
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I keep a basement full of imported Chinese slaves to do that for me.
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Aug 02, 2008, 03:17 PM // 15:17
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#212
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by JeniM
All they need to do is set up an equation that adds the current treasure hunter/wisdom figures of every character thats currently on the account and we'd be happy. I'm not going to turn round and say "Hey wait a second I had a character 6 months ago that had 17 wisdom points and now I've deleted them I want those points" I think people would just be happy with their current titles tallied up.
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Are you from my alliance? Because no one in it understands sarcasm either.
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Aug 02, 2008, 03:53 PM // 15:53
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#213
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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By monster size does she mean imp or worm size lol. Anyway hope it doesn't let us down.
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Aug 02, 2008, 03:57 PM // 15:57
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#214
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by SirSausage
QFT
Her post made me think:
"Wow, she'd be ten times better than Regina."
I'm glad Anet is still working on GW1. We'll wait and see what the update is going to be.
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That's a big ask.
Besides, the two of them seem to be working well together. It's Regina's job to filter out what needs to be done out of all the chaff in the various fora, and Linsey's job to implement it.
Quote:
Originally Posted by upier
(The reality is that there is going to be a MASSIVE QQ. Ursan won't get nerfed the way people want it - but it will still get nerfed a bit.
A.Net does it again - they piss off BOTH teams at the same time. )
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I believe someone said once that this was basically the sign of a good compromise.
Certainly, while I'd like to see it pared back, I don't think it needs to disappear entirely. If it takes a couple of undershots to ge the balance right, that's fine by me.
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Aug 02, 2008, 04:40 PM // 16:40
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#215
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Frost Gate Guardian
Join Date: Feb 2007
Location: ME
Profession: W/
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Quote:
Originally Posted by Hara Makoto
stuff i'd like to see included..
1. Ursan nerf , limit it to norn areas! then again not sure if i mean that , i use it all the time for FoW and such :P
want i want to see happen
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Then limit every other pve skill to their respective areas.
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Aug 02, 2008, 04:54 PM // 16:54
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#216
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Ascalonian Squire
Join Date: Apr 2007
Location: California
Guild: [OAK]
Profession: E/Mo
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Why am I only expecting a skills update again.
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Aug 02, 2008, 05:03 PM // 17:03
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#217
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by draxynnic
I believe someone said once that this was basically the sign of a good compromise.
Certainly, while I'd like to see it pared back, I don't think it needs to disappear entirely. If it takes a couple of undershots to ge the balance right, that's fine by me.
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TNTF geting nerfed after it came out.
Crowd 1:
Paragons suck!11!
Crowd 2:
Bloody hell, they are still as overpowered as ever.
Compromises don't work in such cases.
The crowd that understands balance needs to be pleased and the crowd that doesn't needs to cry bitter tears.
There is just no other way.
Well ... there SHOULD be no other way.
But in GW - there is always the A.Net way ...
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Aug 02, 2008, 05:21 PM // 17:21
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#218
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Ecnegilletni Laicifitra [朔mud]
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Freeeeezie Tonic :d
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Aug 02, 2008, 05:50 PM // 17:50
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#219
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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elite armors would make my day - theyve introduced a few new peices on occasions and they introduced new weapons for end game areas of other games. but then again ive done calculations and if the armors are awesome i best start saving...
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Aug 02, 2008, 06:11 PM // 18:11
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#220
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Hall Hero
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Quote:
Originally Posted by upier
Compromises don't work in such cases.
The crowd that understands balance needs to be pleased and the crowd that doesn't needs to cry bitter tears.
There is just no other way.
Well ... there SHOULD be no other way.
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Consider this: which group would you rather have supporting your game, a group of players who want everything handed to them or a group advocating for the care of their game? Since both are the same size (and since a quality game always brings you more bucks in the long run) it's nearly always good to go with the latter, but that wasn't what ANet had done.
Quote:
Originally Posted by upier
But in GW - there is always the A.Net way ...
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You say this like no other developer has had to make such a compromise.
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